Results

Client session reports

Real before-and-after data from paid optimization sessions β€” documented builds, not homepage marketing snapshots.

Measured, not estimated

Every figure below comes from a logged client session: baseline captured first, full tune applied, then the same benchmarks re-run on identical settings.

Session reports

Three documented builds

Anonymized client systems showing what changed after a full hand-tuned session. Hardware varies β€” the process does not.

Mid-range Β· Competitive

Valorant

Optimization β€” $40

Ryzen 5 5600XRTX 306016 GB DDR4
MetricBeforeAfter
Frametime (1080p)8.9 ms3.2 ms
Idle RAM1.9 GB580 MB
Background processes16436

High-end Β· Multi-title

Counter-Strike 2

Optimization + OC β€” $80

i7-13700KRTX 4070 Ti32 GB DDR5
MetricBeforeAfter
Avg FPS (1080p Low)418512
1% lows286394
CPU all-core (stable)5.1 GHz5.5 GHz

Budget Β· BR focus

Fortnite

Optimization β€” $40

i5-12400FRX 660016 GB DDR4
MetricBeforeAfter
FPS (Perf mode 1080p)218278
DPC latency (avg)142 Β΅s68 Β΅s
Disk idle processes17138

Performance ledger

Aggregated game deltas

Average improvements across logged sessions at competitive presets. Same maps, same scenarios, before and after each tune.

Counter-Strike 2

1080p Low

Before

418

After

512

Delta

+22%

Valorant

1080p

Before

8.9 ms

After

3.2 ms

Delta

βˆ’64%

Fortnite

1080p Performance

Before

218

After

278

Delta

+28%

Apex Legends

1080p Competitive

Before

192

After

245

Delta

+28%

Rocket League

1080p Quality

Before

392

After

488

Delta

+24%

Call of Duty

1080p Mixed

Before

134

After

172

Delta

+28%

Methodology

How we validate every session

Results are only logged after a repeatable test pass β€” not from a single good run or synthetic bench that ignores real gameplay.

01

Baseline snapshot

HwInfo, CapFrameX, and in-game benchmarks run on your stock setup before any changes.

02

Hand-tuned pass

Clean install, debloat, network stack, kernel profile, and optional OC β€” all documented in your ticket.

03

Identical re-test

Same maps, same graphics preset, same recording length. We compare apples to apples.

04

Ticket handoff

Before/after screenshots, config notes, and restore instructions delivered in your private Discord ticket.

What we measure

Beyond average FPS

Competitive players feel frametime, input lag, and system noise β€” so we track the metrics that actually matter in match.

Frametime & 1% lows

Stutter and minimum frames under load β€” not just peak FPS on an empty map.

CapFrameXPresentMon

Input & DPC latency

Timer resolution, USB power states, and driver DPC spikes that add invisible delay.

LatencyMonIn-game

System footprint

Idle RAM, background processes, and services left running after debloat.

Task ManagerProcess Explorer

Network quality

Bufferbloat, jitter, and adapter tuning for stable ping under household load.

WaveformDNS bench

Thermal & power

Package temps and power limits validated under OC β€” stable for daily use.

HwInfoOCCT

Stability checks

Stress passes before handoff so your tune survives long sessions, not just a quick benchmark.

OCCTGame soak

Want your own before/after report?

Open a Discord ticket β€” we benchmark your system first, then deliver documented results after the tune.